Angband 2.6.0

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Background

2.6.0 was a testing version released on 4th September 1994, incorporating a large number of bugfixes and improvements, and merging in those changes that were considered to have worked well in PCAngband. This was the last large incorporation of ideas from PCAngband - from this point until the variant explosion, development of the game happened in one place.

Changelist

   Monster recall indicates good / special treasures
   Adjusted the stores so that some shopkeepers have a higher amount of gold available, and the Black Market makes much more reasonable offers
   Monsters now usually wake up when their rooms get lit...
   Non-wizards can only check artifacts if on town level
   Added 'satisfy hunger' option (instead of 'create food')
   Adjusted magical bonuses a little more
   Roughly doubled demon ('&') hitpoints to make them more reasonable
   Stairs on town level now are always lit
   Incorporated patches for OS/2 support [pb]
   Added support for {Free,Net}BSD [pb]
   Radical save-file cleanup, including: fixing invis. monster, saving old_turn, saving monster max hp and fear, saving player fear, additional space for flags
   Fixed a minor bug in monster recall displays
   Fixed some minor problems in the scorefile routines [js surge@dilbert.cqs.washington.edu]
   Cleaned up the code here and there
   Fixed a bug generating treasure in vaults that resulted in slightly worse treasure then intended [hmj HMJ@IPG.PH.KCL.AC.UK]
   Fixed a few other monster problems
   Fixed a bug displaying inventory when you weren't carrying anything
   Cleaned up how the scores are displayed some
   Fixed a minor glitch with the recall code (single spaces at the start of a line)
   Fixed a bug always generating "cloak [1,0]"
   Fixed bugs with SECURE functioning under the Andrew File System
   Fixed a bug with stattype being trashed with prtstat() and cnv_stat()
   Fixed a bug with multiple missile weapons' damage bonus accumulating [randy@PICARD.TAMU.EDU (Randy Hutson)]
   Fixed some minor problems with heavy weapons and BLESSED_BLADES [dbd]
   Undid new lighting to avoid dbd's wrath :-)
   Fix bug with '|' (see uniques) command [ken wigle@niktow.canisius.edu (kw)]
   Fixed running with wide-area light bug (very cool!)
   Fixed bugs with spellbooks [kw]
   Fixed messaging punctuation
   Fixed major bug with line_spell() overwriting the stack (!)
   Creeping 'xxx' coin monsters always generate 'xxx' treasure
   Opening a chest will no longer generate chests in the treasure drop

From PCAngband 1.40

   Incorporated new attacks/round table
   Fixed nether bolt damage
   Creatures that multiply don't do so if only seen via telepathy
   Speed now burns up food less rapidly, since speed is less powerful
   Cuts now behave better with odd constitution adjustments
   Fixed clearing commands from get_com via Escape
   Artifacts now don't waste a turn when Escaping from using them
   Cubragol's fiery enchantment now seeks out unenchanted bolts rather then simply failing if the first bolt listed is enchanted
   ...also, C's bolts now resist fire
   Totila now really does confuse monsters
   Using spikes now decreases one's encumbrance
   Cleaned up the dungeon generation code some more
   Fixed 'buried in rock' bug with escorts in vaults
   Incorporated new bow & missile ammo code
   New lighting (again :-)
   Wizards have the option to cheat death
   Players still gain a little experience even after life draining
   Tunneling (stone to mud) will sometimes produce an object under rubble
   Better object throwing code (many items won't disappear)