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Version 4.0.5, intended as the final 4.0.x release, continued the pattern of bugfixes and minor improvements. It and was released on Sunday 17 April 2016.
Randart diggers always have a digging bonus Some improvements to town generation Improvements to probing and monster lore Improvements to OS X port, including making Command-n bring up window n Improvements to object and monster lists Make the store names uniform
Stop properties of examined items from affecting the real player state Make the slay cache work Prevent attempting to buy when the pack is full Fix bug which allowed repeating a purchase after leaving a store Make sure chests are ignored correctly Fix some message issues Fix some monster friends Make Windows sound work properly Remove flicker in center_player option Remove duplicate labels in death info Remove help about bashing and jamming doors Code improvements to directory paths Fix bug where two players temporarily appeared on panel change while running Fix subwindow map drawing Plug some memory leaks Grammatical correction to tombstone Stop monster/player/object tiles from disappearing when targeting