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This version is maybe best described as consolidating the big changes made in version 4.2.0. Version 4.2.1 was released on Wednesday the 3rd of June 2020.
Summary of Changes
percentage combat is refined to become an actually playable option improvements to throwing update to town generation a major update to the new blackguard class several tweaks to the other new classes many improvements to the MacOS front-end particularly, but also others improvements to tiles addition of fancy color-cycling of monsters configurability of character sheet inclusion of some new, rare level types experimental Windows curses and SDL2 console ports added many small bugs fixed and quality-of-life improvements made