https://wiki.angband.live/index.php?title=Angband_3.1.2&feed=atom&action=historyAngband 3.1.2 - Revision history2024-03-28T09:56:05ZRevision history for this page on the wikiMediaWiki 1.34.0https://wiki.angband.live/index.php?title=Angband_3.1.2&diff=240&oldid=prevHoly Rage: Created page with "'''Background''' Angband 3.1.2 was released on 26th January 2010, credited to "the Angband development team", and was one of the 3.1.x series of beta-test releases. '''Chang..."2020-07-15T13:46:49Z<p>Created page with "'''Background''' Angband 3.1.2 was released on 26th January 2010, credited to "the Angband development team", and was one of the 3.1.x series of beta-test releases. '''Chang..."</p>
<p><b>New page</b></p><div>'''Background'''<br />
<br />
Angband 3.1.2 was released on 26th January 2010, credited to "the Angband development team", and was one of the 3.1.x series of beta-test releases.<br />
<br />
'''Changelist'''<br />
<br />
'''Gameplay changes'''<br />
<br />
Make paralysis non-cumulative (you can't be paralysed more if you're already paralysed) (#783)<br />
New algorithm for device failure rates, and display those rates during the inspect/aim/use/zap commands (#483, #715, #1048)<br />
Extensive tweaking of artifact list (http://angband.oook.cz/forum/showthread.php?t=2454)<br />
Various randart changes, including random activations on non-lights (#974)<br />
Add NPP-style quiver (#34)<br />
Tweaks to ID-by-use:<br />
Don't display larger than normal base dice (artifacts/boosted egos) until the weapon is attacked with (#982)<br />
Notice artifact status on pickup (#1052)<br />
Bows of Power/Accuracy should always have a good bonus (#782)<br />
Show stat requirements for additional blows when describing melee weapons (#922)<br />
Decouple chance to enchant and chance to uncurse (#1007)<br />
Increase variability of gold drops<br />
Increase prices of ego ammo by assuming +9 launcher<br />
Make player races a bit more varied<br />
Deep Descent now acts as a 2-level down Teleport Level (#1062)<br />
General store buys some stuff again (#288)<br />
Empty wands/staffs sold to stores are recharged (#229)<br />
Boost device damage on high device skill (#419)<br />
Make wands/rods of lightning bolt always beam<br />
Mage damage spells have lower mana usage than before, by about half, making using magic when attacking more appealing<br />
Detect Invisible spell should reveal non-invisible monsters too (#1047)<br />
Combine priest Detect Trap and Detect Stairs prayers (#941)<br />
Remove destroyed levels<br />
Remove the self knowledge effect (#831)<br />
Increase odds of out-of-depth monsters<br />
Smeagol now has HURT_LITE (#955)<br />
Give rods of lightning balls IGNORE_ELEC (like wands)<br />
<br />
'''User interface'''<br />
<br />
New commands:<br />
Center map (Ctrl-L)<br />
Fire at nearest enemy with default ammo ('h') (#697)<br />
Target closest monster ("'") (#374)<br />
Make look/target command a lot more usable, with less stuff cluttering the screen and a '?' display a la the stores (#924, #927)<br />
Display shots modifiers on bows in the multiplier<br />
Uniques are now all purple (#1000, pending full implementation of extra colours)<br />
Destroy command now asks 'yns' to allow squelching<br />
Tweak monster recall; (#743, #532, #541)<br />
add damage estimates for monster spells<br />
add more meaningful colours that depend on the player's state (vulnerabilities and resistances)<br />
change the order of sentences<br />
Show player-turns on C screen and in dumps (#891)<br />
Add "{unseen}" to unaware items in stores (#732)<br />
Add price to the item list when the player is prompted to select an item to sell (#861)<br />
Add light sources to the quality squelch menu (#1032)<br />
<br />
'''List of bugs fixed'''<br />
<br />
#294 Fix ego-item recall on object knowledge browser<br />
#443 Lack of HURTLITE and HURTROCK are noted as resistances<br />
#688 Fix "learning spells" message when casting<br />
#641 Fix Morgoth artifacts again<br />
#708 Monster recall and object knowledge update more correctly with sleep/scare/etc effects<br />
#816 Random teleport no longer prints odd messages if you try to work into a store when it triggers<br />
#884 Don't use a turn when an item has no charges (also see #980)<br />
#915 Print trampling and pushing past messages only when monster is in view of the player<br />
#918 Warn player when melee attacks do no damage<br />
#920 Make permarock a different colour<br />
#923 Add notify_recharge option to notify on all rod/activation recharges without inscriptions<br />
#926 Restore artifact activations to character dumps<br />
#929 Avoid giving away unknown pvals in object descriptions<br />
#930 Fix prices of known objects with unknown pval<br />
#933 Fix ID-by-use for AC bonuses<br />
#935 Check that the item exists before accessing it in resistance display<br />
#937 Quality squelch UI fixes<br />
#943 Use correct symbol for wand of teleport other<br />
#945 Make scrolls of Darkness notice rDark as well as rBlind<br />
#948 Fix corrupted messages when dropping in the home<br />
#954 Ring of Accuracy displays (+h,+d) like everything else<br />
#967 Ensure that artifacts ID'd by use appear in player history<br />
#972 Reword origin of store items to make sense when inspected before purchase<br />
#975 Potion of Dragon Breath can destroy itself and cause double-delete<br />
#976 Fix recall of artifacts in knowledge menu (also #1065)<br />
#978 Stop knowledge menu leaking info via squelch settings<br />
#980 Don't use a turn when an ID spell/scroll/staff has nothing to ID<br />
#986 Don't show refuelling info for unrefuellable lights<br />
#988 Artifact spoilers include curses again<br />
#989 When artifact creation fails, fallback to great items<br />
#990 Inven/equip windows keep weights closer to item names<br />
#994 Make {wielded} inscription change to {worn} as necessary for consistency<br />
#1010 Branding now IDs the item after branding<br />
#1011 Fix fail behaviour of gain-one-lose-one stat potions<br />
#1013 Multiple brand/slays should only print one message and only print brand messages once<br />
#1016 Make jewelry auto-ID properly<br />
#1034 Town no longer interrupts level feelings<br />
#1040 Object origin now shown correctly on chest-generated items<br />
#1042 Fix room lighting crash bug<br />
#1043 Rods on the floor now charge as fast as rods in inventory<br />
#1053 Show ring and chest mimics in monster knowledge<br />
#1055 Fix pval display on fixed-pval jewelry<br />
#1064 Stop invalid open/disarm/etc commands repeating<br />
#1067 Monster list updates on monster move<br />
#1068 Stop stat rings IDing prematurely (interim solution)<br />
#1070 Auto-repeat the search command<br />
#1081 Correct origin text for items found in chests<br />
#1082 Don't print messages for squelched items dropped underfoot<br />
#1084 Fix gold generation bug<br />
#1089 Fix magic missile's visual effect<br />
Fix effect descriptions for unIDd food, potions and scrolls<br />
Describe brands on torches and flasks correctly (they do not brand melee attacks)<br />
Re-enable auto-stat-buying in the birth process<br />
Ensure it is possible to destroy wielded items with the destroy command<br />
r1630 fix keymap loading issue<br />
improvements to grammar per mailing list<br />
Better grammar in ID messages<br />
Fix possibility of infinite loop when generating ego-items<br />
Update description of GAIN_EXP effect<br />
Player melee confusion effect now triggers before monster death is checked<br />
Rename "Detect Hidden Doors/Traps" to "Detect Doors, Traps & Stairs"<br />
<br />
'''Misc'''<br />
<br />
#23 Import UnAngband's 256-colour display code<br />
#43 Move names for randarts and player into names.txt<br />
#46 Create missing directories on startup if necessary<br />
#771 make object_desc use better use of bitflags<br />
#934 Flags set in monster lore now mean "know the presence or absence of this flag", a la knownflags on objecttype<br />
#939 Scale X11 port's colours to the maximum gamut<br />
#961 Remove the .raw files<br />
#984 Move artifacts to alloc_prob system, enabling max depths<br />
#995 Updated references to copyrights and licenses (pending full help rewrite)<br />
#1038 Various fields in the edit files now take random values of the form "5+2d6M8" (e.g. stack size, pval, tohit, todam, to_ac, recharge time, number of charges)<br />
#1079 Fix GTK port memory leak<br />
Replace all instances of "lite" and "hilite" with light and highlight (except rLite on the C screen)<br />
<br />
'''Unix'''<br />
<br />
Comply with the FHS (#134)<br />
Remove debian/ directory - Debian packaging now hosted at git://git.debian.org/git/collab-maint/angband.git<br />
Make --no-install work again<br />
Make --use-private-dirs the default<br />
Improve the GCU port a bit:<br />
added gcu subopts -a(scii) and -g(raphics)<br />
fix ncurses-autoconf bug; fix gcu bg-color bug; add xterm-256color support<br />
handle putty numpad (#796)<br />
supports dynamic resizing (#368)</div>Holy Rage