Diving and grinding
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Diving and grinding are the two basic strategies of gameplay. In grinding, the goal is to reduce risk at the expense of (early) rewards; while in diving, the goal is to accept some added risk early in order to win the game quickly. That said, the added risk must be modest--even a 1% risk is too high, if it is repeated more than a handful of times.
The canonical risks
- Free action. Paralyzing attacks become more common after DL 20. They are likely to be instantly fatal to any character without free action.
- Poison. Instantly lethal poison attacks appear around dl 50. The Winged Horror (dl48) breathes poison for 340HP; the ancient green dragon for 500HP. Such attacks--and worse--become more common quickly as you descend below this point.