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Create the page "Slays and brands" on this wiki! See also the search results found.
- ...ing variant. It contains new races, modified combat, and allows slays and brands to be gained when using items other than weapons. ...ed his intention to port it to a more modern codebase, which was completed and released in September 2003. There has been no activity since.621 bytes (87 words) - 12:43, 16 July 2020
- Angband 3.1.2v2 was released on 14th February 2010 and was a minor bugfix release for issues in 3.1.2. fix the verb used when attacking monsters with slays/brands522 bytes (80 words) - 13:47, 15 July 2020
- ...y points" to use to customize the item by adding sustains, resists, slays, brands, etc. ...oduces a new Artisan class. The Artisan class has medium combat abilities and no spells, but gets large bonuses to all crafted items. He makes up for hi1 KB (167 words) - 12:46, 16 July 2020
- Angband 3.2.0 was released on 24th December 2010, and was described as containing "a host of gameplay changes alongside significa ...or their weight. "Dragonhide" armours were also intended to be more useful and more varied.7 KB (1,061 words) - 13:49, 15 July 2020
- ...aintainer, with the intent of coordinating a major rewrite of the codebase and a mantra of "no gameplay changes until after the restructure". After a leng split the game into core and UI, and stop anything in the core from depending on anything in the UI4 KB (603 words) - 14:01, 15 July 2020
- ...as slated to make big changes to two important parts of the game: classes, and monsters. While each of these was big enough to deserve a minor version inc ...realms of magic have been added, nature and shadow, to the existing divine and arcane realms.4 KB (708 words) - 12:09, 15 July 2020
- ...released on 26th January 2010, credited to "the Angband development team", and was one of the 3.1.x series of beta-test releases. New algorithm for device failure rates, and display those rates during the inspect/aim/use/zap commands (#483, #715, #18 KB (1,090 words) - 13:46, 15 July 2020
- ...es: '''wearable items''' or '''equipment''', which can be worn or wielded, and '''pack items''' or '''utility items''', which can be carried in the [[inve ...[armor]] of all types, [[light source]]s, magic [[ring]]s and [[amulet]]s, and (depending on the variant) more exotic or variant-specific wearables.15 KB (2,327 words) - 23:35, 1 March 2020
- ...t, and so was the first able to be labelled as dual-licensed under the GPL and the Angband license at the time of release. ...ties (largely the work of Eddie Grove), an overhaul of the squelch system, and shop pricing being changed with the intention of prices more accurately ref10 KB (1,496 words) - 13:44, 15 July 2020
- ...features of the release from the user's point of view were the improved UI and the reduction in monster drops. ...kire, Alexander Philips, mikon, Antony Sidwell, Joe Buck, Erik Osheim, d_m and Antoine were all noted as contributors.13 KB (2,015 words) - 13:41, 15 July 2020