Template:Game concepts
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Game concepts
Player character
Monsters
Objects
Dungeons
Surface
Terrain
Magic
Combat
Damage types
Quests
Status effects
Speed system
Commands
Options
Subwindows
Player attributes
Race
Class
Personality
Character level
Experience
Hit points
Spell points
Stats
Skills
Speed
flags
Resistances
Abilities
Free Action
Regeneration
Telepathy
Mutations
Timed effects
Pack inventory
Hunger
Map areas
Dungeons
Dungeon levels
Pits
Vaults
Rooms
Depth
Level feelings
Towns
Shops
Special buildings
Services
Home
Arena
Wilderness
Travelling
Word of Recall
Monsters
Attributes
Attacks
Spells
Innate powers
Resistances
Listing
Uniques
Packs
Summoning
Mimics
Breeders
Invisibility
Pets
Lore
Corpses
Genocide
Health bar
Objects
Attributes
Listing
Artifacts
Ego items
Equipment
Ammo
Spellbooks
Potions
Scrolls
Wands
Rods
Staves
Food
Money
Chests
Curses
Destruction
Inscriptions
Reforging
Squelching
Selling
Mogaminator
Terrain
Walls
Treasure veins
Staircases
Doors
Traps
Trees
Water
Lava
Mountains
Illumination
Magic
Spells
Devices
Book magic
Class magic
Special powers
Magic realms
Spell stat
Combat
Melee
Ranged combat
Slays and brands
Auras
Offensive spells
Monster attacks
Tactics
Infighting
Targeting
Death
Projection types
Damage types
Base elements
Acid
Electricity
Fire
Cold
Poison
Light
Darkness
Nether
Nexus
Sound
Shards
Chaos
Disenchantment
Time
Inertia
Gravity
Mana
Missile
Confusion
Disintegration
full list
Quests
Morgoth
Sauron
Serpent of Chaos
Oberon
Dungeon quests
Town quests
Quest levels
Rewards
Fame
Status effects
Confusion
Paralysis
Stunning
Fear
Blindness
Slowness
Wounds
Poisoning
Hallucination
Unwellness
Polymorph
Amnesia
Scrambling
Speed system
Energy cost
Double-move
Randomness
Haste
Slowness
Overburdening
Tactics and strategy
Survival
Diving and grinding
Detection
Teleportation
Line of sight
Recovery
Digging
Preparation
Combat
Destruction
Trickshots
Hockey stick
Anti-summoning corridor
Commands
Original
Rogue-like
Macros and keymaps
Menu
Counts
Repeating
Alter grid
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