Angband 2.6.0
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Background
2.6.0 was a testing version released on 4th September 1994, incorporating a large number of bugfixes and improvements, and merging in those changes that were considered to have worked well in PCAngband. This was the last large incorporation of ideas from PCAngband - from this point until the variant explosion, development of the game happened in one place.
Changelist
Monster recall indicates good / special treasures Adjusted the stores so that some shopkeepers have a higher amount of gold available, and the Black Market makes much more reasonable offers Monsters now usually wake up when their rooms get lit... Non-wizards can only check artifacts if on town level Added 'satisfy hunger' option (instead of 'create food') Adjusted magical bonuses a little more Roughly doubled demon ('&') hitpoints to make them more reasonable Stairs on town level now are always lit Incorporated patches for OS/2 support [pb] Added support for {Free,Net}BSD [pb] Radical save-file cleanup, including: fixing invis. monster, saving old_turn, saving monster max hp and fear, saving player fear, additional space for flags Fixed a minor bug in monster recall displays Fixed some minor problems in the scorefile routines [js surge@dilbert.cqs.washington.edu] Cleaned up the code here and there Fixed a bug generating treasure in vaults that resulted in slightly worse treasure then intended [hmj HMJ@IPG.PH.KCL.AC.UK] Fixed a few other monster problems Fixed a bug displaying inventory when you weren't carrying anything Cleaned up how the scores are displayed some Fixed a minor glitch with the recall code (single spaces at the start of a line) Fixed a bug always generating "cloak [1,0]" Fixed bugs with SECURE functioning under the Andrew File System Fixed a bug with stattype being trashed with prtstat() and cnv_stat() Fixed a bug with multiple missile weapons' damage bonus accumulating [randy@PICARD.TAMU.EDU (Randy Hutson)] Fixed some minor problems with heavy weapons and BLESSED_BLADES [dbd] Undid new lighting to avoid dbd's wrath :-) Fix bug with '|' (see uniques) command [ken wigle@niktow.canisius.edu (kw)] Fixed running with wide-area light bug (very cool!) Fixed bugs with spellbooks [kw] Fixed messaging punctuation Fixed major bug with line_spell() overwriting the stack (!) Creeping 'xxx' coin monsters always generate 'xxx' treasure Opening a chest will no longer generate chests in the treasure drop
From PCAngband 1.40
Incorporated new attacks/round table Fixed nether bolt damage Creatures that multiply don't do so if only seen via telepathy Speed now burns up food less rapidly, since speed is less powerful Cuts now behave better with odd constitution adjustments Fixed clearing commands from get_com via Escape Artifacts now don't waste a turn when Escaping from using them Cubragol's fiery enchantment now seeks out unenchanted bolts rather then simply failing if the first bolt listed is enchanted ...also, C's bolts now resist fire Totila now really does confuse monsters Using spikes now decreases one's encumbrance Cleaned up the dungeon generation code some more Fixed 'buried in rock' bug with escorts in vaults Incorporated new bow & missile ammo code New lighting (again :-) Wizards have the option to cheat death Players still gain a little experience even after life draining Tunneling (stone to mud) will sometimes produce an object under rubble Better object throwing code (many items won't disappear)