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  • ..., Clubbing, Jousting, Bow, Crossbows, Slings, Throwing, Wrestling, Karate, Spellcasting, Magical Power, Wizardry, Holy Alliance, Nature Lore, Blood Dominion, Burgl
    3 KB (409 words) - 06:20, 16 July 2020
  • ...put elemental spell effects back in the projection code rather than the spellcasting code
    4 KB (603 words) - 14:01, 15 July 2020
  • ...gues can wear gloves/gauntlets/cestus of agility, without penalty to their spellcasting skills.
    9 KB (1,460 words) - 12:14, 15 July 2020
  • General rules of book spellcasting include the following: each character can only cast spells from a realm app
    12 KB (1,889 words) - 03:24, 28 February 2020
  • Spellcasting without enough mana now has a 1/3 chance of permanently reducing your const
    9 KB (1,429 words) - 12:34, 15 July 2020
  • ...]s or arrows; the player can harm monsters through melee, ranged combat, [[Spellcasting|spells]], [[magic devices]] and [[activation]]s. Some variants open additio
    19 KB (2,934 words) - 16:27, 6 February 2020
  • Remove double-rate spellcasting with the smart_monsters option. (imported from V CVS; Julian Lighton).
    14 KB (2,321 words) - 13:34, 15 July 2020