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Create the page "Blindness" on this wiki! See also the search results found.
- Fixed bugs with blindness resistance [rh]2 KB (303 words) - 12:32, 15 July 2020
- ...t also provided better "world semantics", and fixed some "bugs" involving "blindness", "see invisible", etc.6 KB (960 words) - 12:56, 15 July 2020
- |Causes [[blindness]] in addition to damage. A special form of light, ''weak light'', only hurt |Causes blindness in addition to damage. May darken the surrounding area or have other side-e10 KB (1,499 words) - 19:59, 5 February 2020
- New blindness code.4 KB (650 words) - 12:50, 15 July 2020
- ...[[illumination|light]] to read it by; the player cannot use spells while [[blindness|blinded]] or [[confusion|confused]]; casting a spell consumes [[spell point ...in such situations; wands and rods are less likely to be used this way, as blindness complicates aiming and confusion makes it completely unreliable.12 KB (1,889 words) - 03:24, 28 February 2020
- Show resist blindness properly in self knowledge displays.4 KB (663 words) - 13:36, 15 July 2020
- Rods of Healing will now cure all of blindness, poison, and confusion instead of just curing one and then stopping. Fixed problem with blindness resistance not working with darkness breath.9 KB (1,429 words) - 12:34, 15 July 2020
- ...ls. This should increase efficiency and enforce more correct semantics for blindness and related things.8 KB (1,275 words) - 12:58, 15 July 2020
- ...option '&'. It acts like '*', but it waits until confusion, hallucination, blindness, slowness, etc are all over as well as HP and mana.9 KB (1,460 words) - 12:14, 15 July 2020
- Update map to show items felt during blindness.20 KB (3,080 words) - 13:58, 15 July 2020