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  • Fixed bugs with blindness resistance [rh]
    2 KB (303 words) - 12:32, 15 July 2020
  • ...t also provided better "world semantics", and fixed some "bugs" involving "blindness", "see invisible", etc.
    6 KB (960 words) - 12:56, 15 July 2020
  • |Causes [[blindness]] in addition to damage. A special form of light, ''weak light'', only hurt |Causes blindness in addition to damage. May darken the surrounding area or have other side-e
    10 KB (1,499 words) - 19:59, 5 February 2020
  • New blindness code.
    4 KB (650 words) - 12:50, 15 July 2020
  • ...[[illumination|light]] to read it by; the player cannot use spells while [[blindness|blinded]] or [[confusion|confused]]; casting a spell consumes [[spell point ...in such situations; wands and rods are less likely to be used this way, as blindness complicates aiming and confusion makes it completely unreliable.
    12 KB (1,889 words) - 03:24, 28 February 2020
  • Show resist blindness properly in self knowledge displays.
    4 KB (663 words) - 13:36, 15 July 2020
  • Rods of Healing will now cure all of blindness, poison, and confusion instead of just curing one and then stopping. Fixed problem with blindness resistance not working with darkness breath.
    9 KB (1,429 words) - 12:34, 15 July 2020
  • ...ls. This should increase efficiency and enforce more correct semantics for blindness and related things.
    8 KB (1,275 words) - 12:58, 15 July 2020
  • ...option '&'. It acts like '*', but it waits until confusion, hallucination, blindness, slowness, etc are all over as well as HP and mana.
    9 KB (1,460 words) - 12:14, 15 July 2020
  • Update map to show items felt during blindness.
    20 KB (3,080 words) - 13:58, 15 July 2020