Search results

Jump to navigation Jump to search
  • [[Artifact]]s cannot be destroyed or stolen, and items that resist or provide resistan
    4 KB (674 words) - 21:06, 7 February 2020
  • The artifact set generation algorithm has been changed so that random artifacts no longe ...Generating a set of random artifacts now actually writes a data file like artifact.txt, which can be used for future games
    4 KB (627 words) - 15:06, 15 July 2020
  • handle special artifacts straight from artifact.txt, so an unrecognised object kind (like Phial) automatically has a new ob put artifact activations in a text file
    4 KB (603 words) - 15:01, 15 July 2020
  • Artifact activation the same as for wands rods and staffs, so even fighters now bene
    4 KB (650 words) - 13:50, 15 July 2020
  • * Pseudo of artifact automatically identifies it<br>
    4 KB (627 words) - 14:11, 16 July 2020
  • (#705) Randart activation messages no longer refer to the original artifact. Fix artifact recharge times.
    10 KB (1,496 words) - 14:44, 15 July 2020
  • Unified the code for object infos and artifact spoilers. (Anna Sidwell)
    4 KB (657 words) - 14:21, 15 July 2020
  • All artifact activations now include a brief visual description. Wearing unidentified artifacts no longer allows artifact identity detection via the "list artifacts" command.
    10 KB (1,613 words) - 14:04, 15 July 2020
  • ...so that recalled text is always at the top of the screen, and stop giving artifact spoilers.
    4 KB (663 words) - 14:36, 15 July 2020
  • Bows of Might & Accuracy and artifact bows made rarer. All bows are no longer always excellent; Artifact bows are much harder to generate [ desj@ccr-p.ida.org (David desJardins) dj
    9 KB (1,429 words) - 13:34, 15 July 2020
  • Added support for artifact and ego-item descriptions. (with help from Hallvard B Furuseth) Added artifact descriptions. The texts are mainly taken from OAngband and other variants.
    10 KB (1,662 words) - 14:25, 15 July 2020
  • The error checking when parsing artifact.txt, egoitem.txt, monster.txt, and prace.txt didn't warn about duplicated e The message when dropping a known artifact is now something like "You no longer have the Golden Crown of Gondor" inste
    5 KB (875 words) - 14:16, 15 July 2020
  • ...provide "immunity" to poison, only resistance, this affected only a single artifact, and simplified some code. speed.
    8 KB (1,275 words) - 13:58, 15 July 2020
  • ...effects such as dispelling buffs. The only element capable of harming an artifact.
    10 KB (1,499 words) - 20:59, 5 February 2020
  • Activate of an artifact will no longer cost you a move if you have nothing to activate or abort.
    9 KB (1,460 words) - 13:14, 15 July 2020
  • ...xtra might" flags were turned into flags which are modified by "pval". The artifact launchers were slightly rebalanced, changing Cubragol from "M4" to "M3", Be
    11 KB (1,841 words) - 14:06, 15 July 2020
  • ...cial themed object drops, such as the unique Arthur Pendragon dropping the artifact sword Excalibur.
    19 KB (2,934 words) - 17:27, 6 February 2020
  • Fix pval display on artifact jewelry. (#1789)
    20 KB (3,080 words) - 14:58, 15 July 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)