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  • ...a large and developed world, dialogs with NPCs, very rich and customizable character development, and various elaborated quests. However, the dungeons are still ...els. Players can change classes as many times as they want, and when their attributes and skills are high enough, advanced classes become available, offering new
    3 KB (454 words) - 13:33, 16 July 2020
  • ...and [[experience factor]], and directly affects other important character attributes such as [[hit points]], [[spell points]] and [[primary skills]]. ...'power level''' which caps out at 100, while [[Sil]] and [[Sil-Q]] have no character levels at all.
    6 KB (952 words) - 04:16, 1 March 2020
  • ...[[Angband]] and most [[variants]], and typically determines the player's [[character level]]. Experience can be gained in many ways, although encounters with [[ ...termines the [[character level]], which in turn greatly affects the player character's [[hit points]], [[mana|mana pool]], [[primary skills]], access to [[spell
    9 KB (1,330 words) - 23:18, 29 February 2020
  • ...or '''items''', are a key feature of Angband and all Angband variants. The character is born with a handful of objects, and will find many more during their adv ...ered during the adventures. These items may be picked up and stored in the character's [[backpack]], or ''inventory''; acquiring more and better utility items i
    15 KB (2,327 words) - 00:35, 2 March 2020
  • == Monster attributes == ...tack or whether it is susceptible to a status effect. Less obvious monster attributes include ''vision'', which indicates the maximum range at which it can detec
    19 KB (2,934 words) - 17:27, 6 February 2020