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  • Fix detection of curses libraries using autoconf.
    516 bytes (82 words) - 14:38, 15 July 2020
  • Stop auto-ignore from cancelling monster detection
    1,016 bytes (145 words) - 15:03, 15 July 2020
  • A rod of Trap Detection has been added to make warriors more playable.
    1 KB (223 words) - 13:15, 15 July 2020
  • Fuzzy detection of objects Trap detection now detects traps on chests (thanks artes)
    7 KB (999 words) - 14:53, 15 July 2020
  • ...detection spells now detect all doors, not just secret doors. The monster detection spells now make every detected monster "visible" for one player turn. Wearing unidentified artifacts no longer allows artifact identity detection via the "list artifacts" command.
    10 KB (1,613 words) - 14:04, 15 July 2020
  • Bounds-checking for detection spells and some wizard mode commands was missing. That could cause crashes ...compiling GTK versions with "--enable-gtk", and the result of the usleep() detection is now actually used.
    8 KB (1,253 words) - 14:18, 15 July 2020
  • Made rods of detection invulnerable to electric attacks.
    3 KB (495 words) - 14:27, 15 July 2020
  • Magical trap detection has been removed, except as a spell for mages
    4 KB (627 words) - 15:06, 15 July 2020
  • (#709) Don't display the wrong tile in graphics mode at detection boundaries (#711, #764) Fix descriptions of area-of-effect detection.
    10 KB (1,496 words) - 14:44, 15 July 2020
  • ...the player to kill a monster with a ball spell by staying out of sight and detection range of the monster while the monster just patiently waited without ever g
    4 KB (657 words) - 14:21, 15 July 2020
  • Fixed object detection behaviour w.r.t the hide_squelchable option.
    4 KB (663 words) - 14:36, 15 July 2020
  • ...ift; it is now much easier to find enough [[resistances]], [[speed]] and [[detection]] on the early levels to make the dive comparatively safe. ''Underleveled w
    6 KB (952 words) - 04:16, 1 March 2020
  • Improved the autoconf support. The Cygwin compiler is now supported, detection routines for the X11, XAW, and GCU modules have been improved, DESTDIR is n
    5 KB (875 words) - 14:16, 15 July 2020
  • ...ted" dungeon objects converted from pre-2.7.9v3 savefiles will lose their "detection" status, leaving behind a "known" floor grid.
    6 KB (960 words) - 13:56, 15 July 2020
  • Add a trap detection indicator. Also, colour the edges of trap- detected areas green. (#19) Magic mapping and detection use the same-sized rectangular area around the player regardless of screen
    13 KB (2,015 words) - 14:41, 15 July 2020
  • Detecting monsters in time, either through detection spells or through [[telepathy]], is the key to monster handling; it allows
    19 KB (2,934 words) - 17:27, 6 February 2020