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  • * Ego Shop that deals in high quality items. * Named ego items (one extra ability or resistance added).
    466 bytes (68 words) - 14:01, 16 July 2020
  • ...ctual "ego-items". Thus, a "Mace of Kill Evil (+1 to WIS)", and other such items. All "boosted" ammo is an ego-item, usually "of Wounding".
    6 KB (876 words) - 13:52, 15 July 2020
  • ...ayed in the character dumps. This makes it easier to see if an artifact or ego-item with random abilities has already been *identified*. Curses on unidentified items are no longer revealed in character dumps or in the output of the 'Inspect'
    1 KB (181 words) - 14:22, 15 July 2020
  • ...pment''', which can be worn or wielded, and '''pack items''' or '''utility items''', which can be carried in the [[inventory]] but not worn. == Wearable items ==
    15 KB (2,327 words) - 00:35, 2 March 2020
  • Makes the stores much more "full" of items, Allows "cursed" items to be uncursed and enchanted into a normal item which can be sold at the sh
    3 KB (551 words) - 13:42, 15 July 2020
  • The "great" objects (ego-items and artifacts) are now more common.
    2 KB (281 words) - 13:53, 15 July 2020
  • Ego-items generated in vaults should now be of the proper level. It's now possible to create junk items in wizard mode.
    5 KB (875 words) - 14:16, 15 July 2020
  • ...ct property is recognised once, it will always be recognised on all future items Ego item names become known once all the relevant runes are known
    4 KB (627 words) - 15:06, 15 July 2020
  • The AC system was revised, so that heavy armour items offer a more proportionate amount of protection for their weight. "Dragonhi ...ances to fire, cold, acid and lightning were made to reduce the chances of items in the backpack being destroyed by those elements.
    7 KB (1,061 words) - 14:49, 15 July 2020
  • Increase prices of ego ammo by assuming +9 launcher Add "{unseen}" to unaware items in stores (#732)
    8 KB (1,090 words) - 14:46, 15 July 2020
  • Removal of all weakly cursed items Prevent crash when 'r'ecalling the Everburning ego
    7 KB (999 words) - 14:53, 15 July 2020
  • ..., Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked a
    3 KB (511 words) - 07:10, 16 July 2020
  • ...eadme file. A few highlights are: Tracking origin of items, cavern levels, ego grenades, effects of monster size, monster resistance levels, lots of other * New command to restock a store for the cost of all items for sale<br>
    4 KB (627 words) - 14:11, 16 July 2020
  • ...gs and making internal cleanups, such as allowing the limits on numbers of items and monsters to be set in the edit files, making them substantially more us Fixed a bug that allowed the player to gain info about unidentified items.
    6 KB (926 words) - 14:15, 15 July 2020
  • ...ies open to him. So-called "cheezing" (describes the transfer of money and items from high-level characters to low-level characters without anything in retu ...ver 200 special item powers, over 1000 items, over 1100 monsters and many 'ego monster' types ie variations of base monsters
    6 KB (903 words) - 14:19, 16 July 2020
  • ...stacking system previously tested in NPPAngband and OAngband, where these items can stack with similar ones even if they have different numbers of charges Junk items like broken sticks, empty bottles, and rodent skeletons are no longer gener
    10 KB (1,662 words) - 14:25, 15 July 2020
  • ...changed with the intention of prices more accurately reflecting how useful items are to the player. (#562) Ego-items are now never squelched as "bad" or "average".
    10 KB (1,496 words) - 14:44, 15 July 2020
  • add ignore by ego type emphasise the philosophy that the items are still there, just ignored
    4 KB (603 words) - 15:01, 15 July 2020
  • Added support for poison branded ego weapons (but no poison branded weapons exist yet). The debug mode command to change the number of items does now properly adjust the weight carried by the player.
    4 KB (675 words) - 14:14, 15 July 2020
  • ...rough player disgruntlement - to stop commands prompting for the number of items that should be dropped, destroyed, sold, etc. Instead, players were require The "otherqueryflag" option allows the user to choose items from floor stacks, instead of just auto-choosing the first legal item.
    11 KB (1,841 words) - 14:06, 15 July 2020

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