Search results

Jump to navigation Jump to search
  • ...ve, expanded upon in its descendants, which offers some variety in playing magic users.
    1 KB (173 words) - 13:11, 15 February 2020
  • ...agic have been added, nature and shadow, to the existing divine and arcane realms. Rangers now use nature magic, like the new Druid class
    4 KB (708 words) - 13:09, 15 July 2020
  • ...[[devices]], which trigger specific effects when used. Additional forms of magic, such as [[mutations]], [[racial powers]] and [[class]]-specific non-book s ...is traditionally used with the ''''m'''' Cast a Spell command; the words ''magic'' and ''spell'' are frequently applied as catch-all terms to include any ga
    12 KB (1,889 words) - 04:24, 28 February 2020
  • ...inspiration for the class list in Angband 4.2.0 - there are four realms of magic, life, death, nature and arcane, each represented by a pure caster and hybr
    2 KB (247 words) - 13:10, 15 February 2020
  • ...he light - or choose the way of blood and necromancy? A Shadow Paladin, a Magic Engineer, a Loresmith, a Skirmisher - all can topple the Dark Lord from his There are four magical realms: Wizardry, Priestly, Druidic, and Necromatic. Each player may choose from
    3 KB (409 words) - 07:20, 16 July 2020
  • ...through redoing the monster list and making changes to classes, races, and magic. See the DaJAngband Readme.txt on the website for more detailed lists of c * more spell realms (currently 6 with plans for one more).<br>
    4 KB (627 words) - 14:11, 16 July 2020
  • ...anely dangerous dungeons, high up in the skies and deep down to the nether realms, to try and find the last remaining path to Valinor, to possibly retire on ...t your rogue's emphasis on being a hideous backstabber, a user of shadowy magic, or an infamous shoplifter who even steals items from the black market with
    6 KB (903 words) - 14:19, 16 July 2020