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  • Stop status effects happening after the player's death
    1 KB (156 words) - 15:04, 15 July 2020
  • '''Status effects''' Monster status effects have been redone to rebalance reliability and effectiveness, so that they m
    4 KB (627 words) - 15:06, 15 July 2020
  • Display level feelings in the status bar (thanks LuthienCeleste) Fix bug where sometimes identifying objects would produce strange effects when selecting later objects
    2 KB (227 words) - 14:59, 15 July 2020
  • * Always carry a source of healing, including curing of status effects
    1 KB (241 words) - 21:35, 4 February 2020
  • ...e in Angband and its variants. All common damage types have their own side-effects and can be resisted through type-specific [[resistance]]s, although many ra ...in addition to monsters and the player. In practice, many elements have no effects on objects or terrain when projected.
    10 KB (1,499 words) - 20:59, 5 February 2020
  • ...[[Monster attacks|melee attack]] with a given [[attack method]], power and effects; many monsters have multiple attacks, all of which they can use in a single ...e monster takes from an elemental attack or whether it is susceptible to a status effect. Less obvious monster attributes include ''vision'', which indicates
    19 KB (2,934 words) - 17:27, 6 February 2020
  • Make status bar display all timed effects, left-to-right, which involves moving the dungeon level to the bottom of th Rejig social status a bit -- it rises with level from a certain baseline.
    13 KB (2,015 words) - 14:41, 15 July 2020
  • Prevent excessive durations of monster timed effects Save squelch status of items
    7 KB (999 words) - 14:53, 15 July 2020
  • Several terrain features got new colors, and the special lighting effects now only affect floor grids. The result is much faster, and still rather in ...n objects converted from pre-2.7.9v3 savefiles will lose their "detection" status, leaving behind a "known" floor grid.
    6 KB (960 words) - 13:56, 15 July 2020
  • ...complete stat info. The "standard" one also displays age, height, weight, status, maximize, preserve, level, experience, gold, burden, bonuses, infravision, ...misctochar" arrays have been activated, and are being used for both "spell effects" and "object flavors", which will allow "lib/user/font.prf" and/or "lib/use
    10 KB (1,659 words) - 14:08, 15 July 2020
  • Notice artifact status on pickup (#1052) ...ter recall and object knowledge update more correctly with sleep/scare/etc effects
    8 KB (1,090 words) - 14:46, 15 July 2020
  • ...weapons and armour to be damaged instead of destroyed by inventory damage effects, thus making swap weapons more viable. the status line, sidebar, and term window update code is much more streamlined.
    14 KB (2,321 words) - 14:34, 15 July 2020
  • Remove Gorged status if you eat too much food. Save "unignore" status in savefiles. (#1293)
    20 KB (3,080 words) - 14:58, 15 July 2020