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  • '''Traps''' The general philosophy is that all players will hit traps at some time
    4 KB (627 words) - 15:06, 15 July 2020
  • Enlightenment potions now detect traps, s. doors, treasure, etc. The Arkenstone also detects s. doors and traps
    2 KB (303 words) - 13:32, 15 July 2020
  • Reduction in frequency of traps and greater vaults
    838 bytes (111 words) - 15:07, 15 July 2020
  • Stop crash from summoning traps
    1,016 bytes (145 words) - 15:03, 15 July 2020
  • there is a 'squares' array containing the terrain, locality info, traps, objects, flow info and monster on each grid '''Terrain/traps'''
    4 KB (603 words) - 15:01, 15 July 2020
  • 'Destroy traps' untraps & unlocks chests, not destroys them
    1 KB (177 words) - 13:29, 15 July 2020
  • ...antage of. For instance, it is possible to use potions by setting them in traps, to coat edged weapons and arrows, to throw as grenades and to detonate the
    2 KB (268 words) - 07:32, 16 July 2020
  • The "destroy traps/doors" effects now works.
    2 KB (281 words) - 13:53, 15 July 2020
  • Searching will no longer find "traps" on non-chest objects. ...command will only induce movement when used to bash jammed doors or disarm traps, so it can be used to attack adjacent grids without moving into those grids
    10 KB (1,613 words) - 14:04, 15 July 2020
  • ...20) snmp Uncomplicated Network Administration Protocol (161) snmptrap SNMP Traps (162) sunrpc Sunlight Distant Procedure Phone (111) syslog Process Logger (
    3 KB (450 words) - 10:08, 22 March 2023
  • ...fferent attr/char codes from floors, but the attr/char codes for invisible traps are never used.
    8 KB (1,275 words) - 13:58, 15 July 2020
  • Traps added that trigger on leaving their square
    4 KB (708 words) - 13:09, 15 July 2020
  • Rename "Detect Hidden Doors/Traps" to "Detect Doors, Traps & Stairs"
    8 KB (1,090 words) - 14:46, 15 July 2020
  • Added "easy_alter" option to open doors and disarm traps on movement. ...automatically select the direction when opening doors/chests and disarming traps.
    15 KB (2,341 words) - 14:11, 15 July 2020
  • Several messages about traps now include the name of the trap.
    6 KB (960 words) - 13:56, 15 July 2020
  • ...the same wall, and hidden treasure into normal veins. Floors and invisible traps often bypass this field for efficiency.
    8 KB (1,202 words) - 14:02, 15 July 2020
  • Priest spells Find Traps and Detect Doors/Stairs have been combined into a single spell; a new spell
    7 KB (1,135 words) - 13:24, 15 July 2020
  • Trap detection now detects traps on chests (thanks artes)
    7 KB (999 words) - 14:53, 15 July 2020
  • Fixed a possible crash when searching disarmed chests for traps.
    8 KB (1,253 words) - 14:18, 15 July 2020
  • r1971 Make summoning traps light blue
    7 KB (1,061 words) - 14:49, 15 July 2020

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