Angband 4.0.2

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Version 4.0.2 had more bugfixes and an improvement of monster spell messages, and was released on Sunday 6 September 2015.


   New monster spell messages - thanks Elsairon
   Put subwindow options in a separate file so they work for all characters
   Order quiver ammo from worst to best
   Make resting and statusline display for deep descent work like for recall


   Stop wrong timed effect happening
   Make cheating death work
   Make monster lore saving always work
   Correct melee hit chance calculation
   Make artifact knowledge show correctly
   Fix starlight effect (plus some other potential projection issues)
   Make monster lore save properly after probing
   Give correct path to tiles in the SDL port
   Stop monsters shooting other monsters
   Calculate timed effects (notably temporary resists) properly
   Limit visual updates during running and resting, speeding these up
   Track the equipment count correctly
   Stop the charges from a destroyed device being deducted twice
   Small changes to build system to work better for servers and BSD
   Improve bounds checking for grids, preventing some crashes
   Make the quiver command symbol appear in help file display
   Fix lack of artifacts
   Several other minor code improvements