Angband 4.0.2
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Background
Version 4.0.2 had more bugfixes and an improvement of monster spell messages, and was released on Sunday 6 September 2015.
Changes
New monster spell messages - thanks Elsairon Put subwindow options in a separate file so they work for all characters Order quiver ammo from worst to best Make resting and statusline display for deep descent work like for recall
Bugfixes
Stop wrong timed effect happening Make cheating death work Make monster lore saving always work Correct melee hit chance calculation Make artifact knowledge show correctly Fix starlight effect (plus some other potential projection issues) Make monster lore save properly after probing Give correct path to tiles in the SDL port Stop monsters shooting other monsters Calculate timed effects (notably temporary resists) properly Limit visual updates during running and resting, speeding these up Track the equipment count correctly Stop the charges from a destroyed device being deducted twice Small changes to build system to work better for servers and BSD Improve bounds checking for grids, preventing some crashes Make the quiver command symbol appear in help file display Fix lack of artifacts Several other minor code improvements