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The variants have histories of their own, some of the most popular at the time of writing being Sil-Q based on the earlier variant Sil, and FrogComposband, a fork of Composband in turn based on Poschengband, itself being able to trace a convoluted ancestry to Zangband. | The variants have histories of their own, some of the most popular at the time of writing being Sil-Q based on the earlier variant Sil, and FrogComposband, a fork of Composband in turn based on Poschengband, itself being able to trace a convoluted ancestry to Zangband. | ||
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+ | Information here can vary from general [[game_concepts|game concepts]], explanations of different settings and options, advice for players and spoilers on game content. |
Revision as of 19:34, 3 February 2020
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.
Angband began as a fork of of the earlier game Moria (via a rewrite from pascal to C) and was first released to the public in 1990 as version 2.4.fk. Originally written to be played on a university mainframe it was quickly ported to run on PCs. A community approach to development began and spawned some early variants like PsiAngband. After having passed through the hands of several maintainers, Ben Harrison's 2.8.* series of releases were used as the basis of a large number of variants, such as Oangband, Kangband and Zangband.
The variants have histories of their own, some of the most popular at the time of writing being Sil-Q based on the earlier variant Sil, and FrogComposband, a fork of Composband in turn based on Poschengband, itself being able to trace a convoluted ancestry to Zangband.
Information here can vary from general game concepts, explanations of different settings and options, advice for players and spoilers on game content.