Angband 2.7.6

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Background

Version 2.7.6 was released on 24th May 1995, as part of Ben Harrison's continuing attempt to overhaul the game's code base and fix the bugs introduced as a result. This release fixed various bugs, and added some new features like the "monster health bar".

Changelist [*1]

   Allow more objects to be used from the floor
   Bugfix for a long-standing "invisible monster" bug
   Some similar ego types were separated out into separate "types", with associated code improvement
   Some code optimisations.
   Monster speeds can now be specified fractionally in the monster edit files.
   New options to display labels and weights in the "choices" window
   Options overhauled, not loaded from savefiles from earlier versions
   '=' now works during character creation to set "birth" options
   E'x'amine command added to inspect currently targeted location.
   Solitary street urchins removed to free up index 0 for empty grids.
   '/' command improved
   Some summoning and pit changes
   Killing 30,000 of a given monster in a game stops them from being created again.
   Monster health bar added to display a rough idea of the state of the last monster attacked.

[*1]: The changelist has been pieced together from newsgroup postings around the time of release - it is unlikely to be complete and may not be accurate.