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  • Artifact display lists now deal with the new artifact names (I missed a case or two) more correctly A few more artifact names got their display attributes tweaked
    1 KB (177 words) - 13:29, 15 July 2020
  • Other minor artifact name fixing [jk]
    577 bytes (83 words) - 13:30, 15 July 2020
  • * All home items, and artifact, unique, object, and monster information is stored in a savefile-independen
    719 bytes (116 words) - 13:14, 16 July 2020
  • Improved "artifact" code, fixed the "Artifact 'Ringil'" message
    3 KB (392 words) - 13:41, 15 July 2020
  • Artifact check now displays to screen [cba]
    1 KB (145 words) - 13:22, 15 July 2020
  • ...ll now displayed in the character dumps. This makes it easier to see if an artifact or ego-item with random abilities has already been *identified*.
    1 KB (181 words) - 14:22, 15 July 2020
  • Added a "create artifact" wizard command. Made artifact activations configurable in a_info.txt (Arcum Dagsson).
    6 KB (926 words) - 14:15, 15 July 2020
  • Make artifact knowledge show correctly
    1 KB (185 words) - 15:03, 15 July 2020
  • Fixed two artifact's activation (Dethanc and Firestar?)
    3 KB (506 words) - 13:45, 15 July 2020
  • Uses a parsable ascii file for the artifact templates Fixes (and repairs) the "overlapping artifact flag" problem,
    3 KB (551 words) - 13:42, 15 July 2020
  • ...game to defeat. Slaying one grants heroism, permanent blessing and king's artifact.
    2 KB (260 words) - 07:23, 16 July 2020
  • Changed Celefarn->Celegorm, touched up a few other artifact names
    2 KB (238 words) - 13:25, 15 July 2020
  • Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that name is mentioned for the swo ...n now be canceled at the "Recharge which item" prompt without draining the artifact's charge. (Hugo Kornelis)
    7 KB (1,049 words) - 14:29, 15 July 2020
  • Fixed a bug that messed up the description of the "genocide" artifact activation. The "word of recall" artifact activation didn't check the ironman option.
    4 KB (675 words) - 14:14, 15 July 2020
  • Rewrote the "Artifact Creation" routines to clean them up.
    2 KB (395 words) - 13:35, 15 July 2020
  • Extensive tweaking of artifact list (http://angband.oook.cz/forum/showthread.php?t=2454) Notice artifact status on pickup (#1052)
    8 KB (1,090 words) - 14:46, 15 July 2020
  • ...arable items can be either ''average'', ''good'', ''[[ego item]]s'' or ''[[artifact]]s''. Average items have no magical bonuses (unless such bonuses are offere ...veals whether an object is cursed, average, good, excellent/ego or special/artifact, but does not reveal anything else about the item. The object feeling is us
    15 KB (2,327 words) - 00:35, 2 March 2020
  • Another change was that the damage dice of artifact weapons were all brought in line with the type of weapon they were based on The object distribution was cleaned up slightly. The artifact damage sides were brought in line with the underlying object damage sides.
    6 KB (960 words) - 13:56, 15 July 2020
  • #979 Prevent leakage of information about artifact flavours r2005 Allow wizmode tweaking to specify artifact or ego type (name1/name2)
    7 KB (1,061 words) - 14:49, 15 July 2020
  • Mage bolt spells (and their wand/rod/artifact equivalents) can sometimes shoot a "beam" that strikes all monsters in its Ancient dragons, and all unique dragons, DSMs, Dragon wands, some artifact can now breathe/cast bigger blasts. Also, Cloudkill, Ice Storm, and Orb of
    7 KB (1,135 words) - 13:24, 15 July 2020
  • [[Artifact]]s cannot be destroyed or stolen, and items that resist or provide resistan
    4 KB (674 words) - 21:06, 7 February 2020
  • The artifact set generation algorithm has been changed so that random artifacts no longe ...Generating a set of random artifacts now actually writes a data file like artifact.txt, which can be used for future games
    4 KB (627 words) - 15:06, 15 July 2020
  • handle special artifacts straight from artifact.txt, so an unrecognised object kind (like Phial) automatically has a new ob put artifact activations in a text file
    4 KB (603 words) - 15:01, 15 July 2020
  • Artifact activation the same as for wands rods and staffs, so even fighters now bene
    4 KB (650 words) - 13:50, 15 July 2020
  • * Pseudo of artifact automatically identifies it<br>
    4 KB (627 words) - 14:11, 16 July 2020
  • (#705) Randart activation messages no longer refer to the original artifact. Fix artifact recharge times.
    10 KB (1,496 words) - 14:44, 15 July 2020
  • Unified the code for object infos and artifact spoilers. (Anna Sidwell)
    4 KB (657 words) - 14:21, 15 July 2020
  • All artifact activations now include a brief visual description. Wearing unidentified artifacts no longer allows artifact identity detection via the "list artifacts" command.
    10 KB (1,613 words) - 14:04, 15 July 2020
  • ...so that recalled text is always at the top of the screen, and stop giving artifact spoilers.
    4 KB (663 words) - 14:36, 15 July 2020
  • Bows of Might & Accuracy and artifact bows made rarer. All bows are no longer always excellent; Artifact bows are much harder to generate [ desj@ccr-p.ida.org (David desJardins) dj
    9 KB (1,429 words) - 13:34, 15 July 2020
  • Added support for artifact and ego-item descriptions. (with help from Hallvard B Furuseth) Added artifact descriptions. The texts are mainly taken from OAngband and other variants.
    10 KB (1,662 words) - 14:25, 15 July 2020
  • The error checking when parsing artifact.txt, egoitem.txt, monster.txt, and prace.txt didn't warn about duplicated e The message when dropping a known artifact is now something like "You no longer have the Golden Crown of Gondor" inste
    5 KB (875 words) - 14:16, 15 July 2020
  • ...provide "immunity" to poison, only resistance, this affected only a single artifact, and simplified some code. speed.
    8 KB (1,275 words) - 13:58, 15 July 2020
  • ...effects such as dispelling buffs. The only element capable of harming an artifact.
    10 KB (1,499 words) - 20:59, 5 February 2020
  • Activate of an artifact will no longer cost you a move if you have nothing to activate or abort.
    9 KB (1,460 words) - 13:14, 15 July 2020
  • ...xtra might" flags were turned into flags which are modified by "pval". The artifact launchers were slightly rebalanced, changing Cubragol from "M4" to "M3", Be
    11 KB (1,841 words) - 14:06, 15 July 2020
  • ...cial themed object drops, such as the unique Arthur Pendragon dropping the artifact sword Excalibur.
    19 KB (2,934 words) - 17:27, 6 February 2020
  • Fix pval display on artifact jewelry. (#1789)
    20 KB (3,080 words) - 14:58, 15 July 2020