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  • Artifact display lists now deal with the new artifact names (I missed a case or two) more correctly A few more artifact names got their display attributes tweaked
    1 KB (177 words) - 13:29, 15 July 2020
  • Other minor artifact name fixing [jk]
    577 bytes (83 words) - 13:30, 15 July 2020
  • * All home items, and artifact, unique, object, and monster information is stored in a savefile-independen
    719 bytes (116 words) - 13:14, 16 July 2020
  • Improved "artifact" code, fixed the "Artifact 'Ringil'" message
    3 KB (392 words) - 13:41, 15 July 2020
  • Artifact check now displays to screen [cba]
    1 KB (145 words) - 13:22, 15 July 2020
  • ...ll now displayed in the character dumps. This makes it easier to see if an artifact or ego-item with random abilities has already been *identified*.
    1 KB (181 words) - 14:22, 15 July 2020
  • Added a "create artifact" wizard command. Made artifact activations configurable in a_info.txt (Arcum Dagsson).
    6 KB (926 words) - 14:15, 15 July 2020
  • Make artifact knowledge show correctly
    1 KB (185 words) - 15:03, 15 July 2020
  • Fixed two artifact's activation (Dethanc and Firestar?)
    3 KB (506 words) - 13:45, 15 July 2020
  • Uses a parsable ascii file for the artifact templates Fixes (and repairs) the "overlapping artifact flag" problem,
    3 KB (551 words) - 13:42, 15 July 2020
  • ...game to defeat. Slaying one grants heroism, permanent blessing and king's artifact.
    2 KB (260 words) - 07:23, 16 July 2020
  • Changed Celefarn->Celegorm, touched up a few other artifact names
    2 KB (238 words) - 13:25, 15 July 2020
  • Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that name is mentioned for the swo ...n now be canceled at the "Recharge which item" prompt without draining the artifact's charge. (Hugo Kornelis)
    7 KB (1,049 words) - 14:29, 15 July 2020
  • Fixed a bug that messed up the description of the "genocide" artifact activation. The "word of recall" artifact activation didn't check the ironman option.
    4 KB (675 words) - 14:14, 15 July 2020
  • Rewrote the "Artifact Creation" routines to clean them up.
    2 KB (395 words) - 13:35, 15 July 2020
  • Extensive tweaking of artifact list (http://angband.oook.cz/forum/showthread.php?t=2454) Notice artifact status on pickup (#1052)
    8 KB (1,090 words) - 14:46, 15 July 2020
  • ...arable items can be either ''average'', ''good'', ''[[ego item]]s'' or ''[[artifact]]s''. Average items have no magical bonuses (unless such bonuses are offere ...veals whether an object is cursed, average, good, excellent/ego or special/artifact, but does not reveal anything else about the item. The object feeling is us
    15 KB (2,327 words) - 00:35, 2 March 2020
  • Another change was that the damage dice of artifact weapons were all brought in line with the type of weapon they were based on The object distribution was cleaned up slightly. The artifact damage sides were brought in line with the underlying object damage sides.
    6 KB (960 words) - 13:56, 15 July 2020
  • #979 Prevent leakage of information about artifact flavours r2005 Allow wizmode tweaking to specify artifact or ego type (name1/name2)
    7 KB (1,061 words) - 14:49, 15 July 2020
  • Mage bolt spells (and their wand/rod/artifact equivalents) can sometimes shoot a "beam" that strikes all monsters in its Ancient dragons, and all unique dragons, DSMs, Dragon wands, some artifact can now breathe/cast bigger blasts. Also, Cloudkill, Ice Storm, and Orb of
    7 KB (1,135 words) - 13:24, 15 July 2020

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